From 4471f6bca8fa8c703b9676b1465cbc97875d2aa2 Mon Sep 17 00:00:00 2001 From: frosch Date: Mon, 12 Nov 2012 20:13:51 +0000 Subject: (svn r24716) -Feature(ette): Reset engine pool when starting a scenario. --- src/openttd.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/openttd.cpp') diff --git a/src/openttd.cpp b/src/openttd.cpp index a286a22cb..183b8a97c 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1055,7 +1055,8 @@ void SwitchToMode(SwitchMode new_mode) ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR); } else { if (_saveload_mode == SLD_LOAD_SCENARIO) { - StartupEngines(); + /* Reset engine pool to simplify changing engine NewGRFs in scenario editor. */ + EngineOverrideManager::ResetToCurrentNewGRFConfig(); } /* Update the local company for a loaded game. It is either always * company #1 (eg 0) or in the case of a dedicated server a spectator */ -- cgit v1.2.3-54-g00ecf