From d289464d69172a1048048aebe29bfd56250fc6fa Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 25 May 2008 22:36:44 +0000 Subject: (svn r13255) -Codechange: move _opt to _settings. --- src/oldloader.cpp | 58 +++++++++++++++++++++++++++---------------------------- 1 file changed, 29 insertions(+), 29 deletions(-) (limited to 'src/oldloader.cpp') diff --git a/src/oldloader.cpp b/src/oldloader.cpp index 32dcd3b76..8bc9c7be4 100644 --- a/src/oldloader.cpp +++ b/src/oldloader.cpp @@ -319,8 +319,8 @@ static void FixOldTowns() /* Convert town-names if needed */ FOR_ALL_TOWNS(town) { if (IsInsideMM(town->townnametype, 0x20C1, 0x20C3)) { - town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _opt.town_name; - town->townnameparts = GetOldTownName(town->townnameparts, _opt.town_name); + town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _settings.game_creation.town_name; + town->townnameparts = GetOldTownName(town->townnameparts, _settings.game_creation.town_name); } } } @@ -1370,29 +1370,29 @@ static inline bool LoadOldSubsidy(LoadgameState *ls, int num) } static const OldChunks game_difficulty_chunk[] = { - OCL_SVAR( OC_UINT16, GameDifficulty, max_no_competitors ), - OCL_SVAR( OC_UINT16, GameDifficulty, competitor_start_time ), - OCL_SVAR( OC_UINT16, GameDifficulty, number_towns ), - OCL_SVAR( OC_UINT16, GameDifficulty, number_industries ), - OCL_SVAR( OC_UINT16, GameDifficulty, max_loan ), - OCL_SVAR( OC_UINT16, GameDifficulty, initial_interest ), - OCL_SVAR( OC_UINT16, GameDifficulty, vehicle_costs ), - OCL_SVAR( OC_UINT16, GameDifficulty, competitor_speed ), - OCL_SVAR( OC_UINT16, GameDifficulty, competitor_intelligence ), - OCL_SVAR( OC_UINT16, GameDifficulty, vehicle_breakdowns ), - OCL_SVAR( OC_UINT16, GameDifficulty, subsidy_multiplier ), - OCL_SVAR( OC_UINT16, GameDifficulty, construction_cost ), - OCL_SVAR( OC_UINT16, GameDifficulty, terrain_type ), - OCL_SVAR( OC_UINT16, GameDifficulty, quantity_sea_lakes ), - OCL_SVAR( OC_UINT16, GameDifficulty, economy ), - OCL_SVAR( OC_UINT16, GameDifficulty, line_reverse_mode ), - OCL_SVAR( OC_UINT16, GameDifficulty, disasters ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, max_no_competitors ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, competitor_start_time ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, number_towns ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, number_industries ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_U16, DifficultySettings, max_loan ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, initial_interest ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, vehicle_costs ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, competitor_speed ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, competitor_intelligence ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, vehicle_breakdowns ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, subsidy_multiplier ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, construction_cost ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, terrain_type ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, quantity_sea_lakes ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, economy ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, line_reverse_mode ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, disasters ), OCL_END() }; static inline bool LoadOldGameDifficulty(LoadgameState *ls, int num) { - return LoadChunk(ls, &_opt.diff, game_difficulty_chunk); + return LoadChunk(ls, &_settings.difficulty, game_difficulty_chunk); } @@ -1570,8 +1570,8 @@ static const OldChunks main_chunk[] = { OCL_VAR ( OC_FILE_U8 | OC_VAR_U16, 1, &_station_tick_ctr ), - OCL_VAR ( OC_UINT8, 1, &_opt.currency ), - OCL_VAR ( OC_UINT8, 1, &_opt.units ), + OCL_VAR ( OC_UINT8, 1, &_settings.gui.currency ), + OCL_VAR ( OC_UINT8, 1, &_settings.gui.units ), OCL_VAR ( OC_FILE_U8 | OC_VAR_U32, 1, &_cur_player_tick_index ), OCL_NULL( 2 ), ///< Date stuff, calculated automatically @@ -1581,19 +1581,19 @@ static const OldChunks main_chunk[] = { OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount_pr ), OCL_VAR ( OC_UINT8, 1, &_economy.interest_rate ), OCL_NULL( 1 ), // available airports - OCL_VAR ( OC_UINT8, 1, &_opt.road_side ), - OCL_VAR ( OC_UINT8, 1, &_opt.town_name ), + OCL_VAR ( OC_UINT8, 1, &_settings.vehicle.road_side ), + OCL_VAR ( OC_UINT8, 1, &_settings.game_creation.town_name ), OCL_CHUNK( 1, LoadOldGameDifficulty ), OCL_ASSERT( 0x77130 ), - OCL_VAR ( OC_UINT8, 1, &_opt.diff_level ), - OCL_VAR ( OC_UINT8, 1, &_opt.landscape ), + OCL_VAR ( OC_UINT8, 1, &_settings.difficulty.diff_level ), + OCL_VAR ( OC_UINT8, 1, &_settings.game_creation.landscape ), OCL_VAR ( OC_UINT8, 1, &_trees_tick_ctr ), OCL_NULL( 1 ), ///< Custom vehicle types yes/no, no longer used - OCL_VAR ( OC_UINT8, 1, &_opt.snow_line ), + OCL_VAR ( OC_UINT8, 1, &_settings.game_creation.snow_line ), OCL_NULL( 32 ), ///< new_industry_randtable, no longer used (because of new design) OCL_NULL( 36 ), ///< cargo-stuff, calculated in InitializeLandscapeVariables @@ -1628,7 +1628,7 @@ static bool LoadOldMain(LoadgameState *ls) DEBUG(oldloader, 3, "Done, converting game data..."); /* Fix some general stuff */ - _opt.landscape = _opt.landscape & 0xF; + _settings.game_creation.landscape = _settings.game_creation.landscape & 0xF; /* Remap some pointers */ _cur_town_ctr = REMAP_TOWN_IDX(_old_cur_town_ctr); @@ -1690,7 +1690,7 @@ static bool LoadOldMain(LoadgameState *ls) FixOldVehicles(); /* We have a new difficulty setting */ - _opt.diff.town_council_tolerance = Clamp(_opt.diff_level, 0, 2); + _settings.difficulty.town_council_tolerance = Clamp(_settings.difficulty.diff_level, 0, 2); DEBUG(oldloader, 3, "Finished converting game data"); DEBUG(oldloader, 1, "TTD(Patch) savegame successfully converted"); -- cgit v1.2.3-70-g09d2