From 704844ed432a6096369de9e11ed54895c4ce1787 Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 7 Sep 2007 22:06:52 +0000 Subject: (svn r11057) -Fix [FS#1215]: loading TTD savegames went into an infinite loop due to not yet properly set next and previous pointers. --- src/oldloader.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/oldloader.cpp') diff --git a/src/oldloader.cpp b/src/oldloader.cpp index b43011cf4..e6227d9a4 100644 --- a/src/oldloader.cpp +++ b/src/oldloader.cpp @@ -1175,7 +1175,7 @@ static const OldChunks vehicle_chunk[] = { OCL_END() }; -static bool LoadOldVehicle(LoadgameState *ls, int num) +bool LoadOldVehicle(LoadgameState *ls, int num) { uint i; @@ -1206,7 +1206,7 @@ static bool LoadOldVehicle(LoadgameState *ls, int num) default: v->spritenum >>= 1; break; } - if (_old_next_ptr != 0xFFFF) v->SetNext(GetVehicle(_old_next_ptr)); + if (_old_next_ptr != 0xFFFF) v->next = GetVehicle(_old_next_ptr); v->string_id = RemapOldStringID(_old_string_id); -- cgit v1.2.3-70-g09d2