From 45034bc522c8e541b5ec8b38868d13cc6290e3ac Mon Sep 17 00:00:00 2001 From: peter1138 Date: Tue, 29 Apr 2008 21:31:29 +0000 Subject: (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. --- src/oldloader.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/oldloader.cpp') diff --git a/src/oldloader.cpp b/src/oldloader.cpp index ef367731c..dd4924a8f 100644 --- a/src/oldloader.cpp +++ b/src/oldloader.cpp @@ -1330,18 +1330,19 @@ static const OldChunks engine_chunk[] = { static bool LoadOldEngine(LoadgameState *ls, int num) { - if (!LoadChunk(ls, GetEngine(num), engine_chunk)) return false; + Engine *e = GetTempDataEngine(num); + if (!LoadChunk(ls, e, engine_chunk)) return false; /* Make sure wagons are marked as do-not-age */ if ((num >= 27 && num < 54) || (num >= 57 && num < 84) || (num >= 89 && num < 116)) - GetEngine(num)->age = 0xFFFF; + e->age = 0xFFFF; return true; } static bool LoadOldEngineName(LoadgameState *ls, int num) { - Engine *e = GetEngine(num); + Engine *e = GetTempDataEngine(num); e->name = CopyFromOldName(RemapOldStringID(ReadUint16(ls))); return true; } -- cgit v1.2.3-70-g09d2