From c3d2c47faa6bb9c07c362127b4fb5de79130bfa0 Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 24 Jul 2009 15:18:25 +0000 Subject: (svn r16940) -Codechange: make the pathfinders behave the same when finding waypoints or stations, i.e. don't force exactly one destination tile for a waypoint --- src/npf.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/npf.cpp') diff --git a/src/npf.cpp b/src/npf.cpp index dccb5a0cd..6f64227e7 100644 --- a/src/npf.cpp +++ b/src/npf.cpp @@ -1103,7 +1103,7 @@ void NPFFillWithOrderData(NPFFindStationOrTileData *fstd, Vehicle *v, bool reser * dest_tile, not just any stop of that station. * So only for train orders to stations we fill fstd->station_index, for all * others only dest_coords */ - if (v->current_order.IsType(OT_GOTO_STATION) && v->type == VEH_TRAIN) { + if (v->type == VEH_TRAIN && (v->current_order.IsType(OT_GOTO_STATION) || v->current_order.IsType(OT_GOTO_WAYPOINT))) { fstd->station_index = v->current_order.GetDestination(); /* Let's take the closest tile of the station as our target for trains */ fstd->dest_coords = CalcClosestStationTile(fstd->station_index, v->tile); -- cgit v1.2.3-70-g09d2