From dff7ee8e1c68199a0dc105e82e588ac097543645 Mon Sep 17 00:00:00 2001 From: Patric Stout Date: Tue, 5 Jan 2021 21:39:23 +0100 Subject: Fix #7611: keeps news about accidents around after vehicle is cleaned up (#8497) When a vehicle is cleaned up, all news that points to the news is also removed. This was a bit evil, as it would also remove any news related to crashed, acting like the crash never happened. This left players a bit in the dark what was going on exactly. --- src/news_func.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/news_func.h') diff --git a/src/news_func.h b/src/news_func.h index 352193f1e..2131c8a74 100644 --- a/src/news_func.h +++ b/src/news_func.h @@ -42,9 +42,9 @@ static inline void AddVehicleAdviceNewsItem(StringID string, VehicleID vehicle) AddNewsItem(string, NT_ADVICE, NF_INCOLOUR | NF_SMALL | NF_VEHICLE_PARAM0, NR_VEHICLE, vehicle); } -static inline void AddTileNewsItem(StringID string, NewsType type, TileIndex tile, void *free_data = nullptr) +static inline void AddTileNewsItem(StringID string, NewsType type, TileIndex tile, void *free_data = nullptr, StationID station = INVALID_STATION) { - AddNewsItem(string, type, NF_NO_TRANSPARENT | NF_SHADE | NF_THIN, NR_TILE, tile, NR_NONE, UINT32_MAX, free_data); + AddNewsItem(string, type, NF_NO_TRANSPARENT | NF_SHADE | NF_THIN, NR_TILE, tile, station == INVALID_STATION ? NR_NONE : NR_STATION, station, free_data); } static inline void AddIndustryNewsItem(StringID string, NewsType type, IndustryID industry) -- cgit v1.2.3-54-g00ecf