From 923e21129c94c36bb403e955a1f334ef34722e8b Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 29 May 2008 15:13:28 +0000 Subject: (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. --- src/newgrf_town.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/newgrf_town.cpp') diff --git a/src/newgrf_town.cpp b/src/newgrf_town.cpp index 47ff33ee6..e198a0b02 100644 --- a/src/newgrf_town.cpp +++ b/src/newgrf_town.cpp @@ -21,7 +21,7 @@ uint32 TownGetVariable(byte variable, byte parameter, bool *available, const Tow switch (variable) { /* Larger towns */ case 0x40: - if (_settings.economy.larger_towns == 0) return 2; + if (_settings_game.economy.larger_towns == 0) return 2; if (t->larger_town) return 1; return 0; -- cgit v1.2.3-54-g00ecf