From 02a6debc111368a9986b753366f3b125a8505698 Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 11 Nov 2007 18:22:06 +0000 Subject: (svn r11412) -Fix (r11403): animation was not turned on properly. -Fix (r11410): wrong assumption about random reseeds made the whole thing reseed way too often, making the animation look very ugly. --- src/newgrf_spritegroup.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/newgrf_spritegroup.cpp') diff --git a/src/newgrf_spritegroup.cpp b/src/newgrf_spritegroup.cpp index 535e866b0..12131d604 100644 --- a/src/newgrf_spritegroup.cpp +++ b/src/newgrf_spritegroup.cpp @@ -252,7 +252,7 @@ static inline const SpriteGroup *ResolveRandom(const SpriteGroup *group, Resolve /* Handle triggers */ /* Magic code that may or may not do the right things... */ byte waiting_triggers = object->GetTriggers(object); - byte match = group->g.random.triggers & (waiting_triggers | object->trigger) || group->g.random.triggers == 0; + byte match = group->g.random.triggers & (waiting_triggers | object->trigger); bool res; res = (group->g.random.cmp_mode == RSG_CMP_ANY) ? -- cgit v1.2.3-70-g09d2