From 73ff939ddbb4772178de68f821d9c32ded846a06 Mon Sep 17 00:00:00 2001 From: maedhros Date: Mon, 19 Mar 2007 11:27:30 +0000 Subject: (svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed. --- src/newgrf_sound.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/newgrf_sound.cpp') diff --git a/src/newgrf_sound.cpp b/src/newgrf_sound.cpp index 136ea84a3..8064546fe 100644 --- a/src/newgrf_sound.cpp +++ b/src/newgrf_sound.cpp @@ -66,3 +66,12 @@ bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event) if (callback < GetNumSounds()) SndPlayVehicleFx((SoundFx)callback, v); return true; } + +bool PlayHouseSound(uint16 sound_id, TileIndex tile) +{ + if (sound_id < GetNumOriginalSounds()) { + SndPlayTileFx((SoundFx)sound_id, tile); + return true; + } + return false; +} -- cgit v1.2.3-54-g00ecf