From d9d669dcf855e444a77141b4b96e5df1f13c7203 Mon Sep 17 00:00:00 2001 From: frosch Date: Sun, 11 Mar 2018 13:19:41 +0000 Subject: (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. --- src/newgrf_object.h | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'src/newgrf_object.h') diff --git a/src/newgrf_object.h b/src/newgrf_object.h index cbd06b6f6..69e1a3299 100644 --- a/src/newgrf_object.h +++ b/src/newgrf_object.h @@ -104,7 +104,17 @@ struct ObjectScopeResolver : public ScopeResolver { TileIndex tile; ///< The tile related to the object. uint8 view; ///< The view of the object. - ObjectScopeResolver(ResolverObject &ro, Object *obj, TileIndex tile, uint8 view = 0); + /** + * Constructor of an object scope resolver. + * @param ro Surrounding resolver. + * @param obj Object being resolved. + * @param tile %Tile of the object. + * @param view View of the object. + */ + ObjectScopeResolver(ResolverObject &ro, Object *obj, TileIndex tile, uint8 view = 0) + : ScopeResolver(ro), obj(obj), tile(tile), view(view) + { + } /* virtual */ uint32 GetRandomBits() const; /* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const; -- cgit v1.2.3-54-g00ecf