From d9d669dcf855e444a77141b4b96e5df1f13c7203 Mon Sep 17 00:00:00 2001 From: frosch Date: Sun, 11 Mar 2018 13:19:41 +0000 Subject: (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. --- src/newgrf_object.cpp | 15 --------------- 1 file changed, 15 deletions(-) (limited to 'src/newgrf_object.cpp') diff --git a/src/newgrf_object.cpp b/src/newgrf_object.cpp index 058d5e0c0..78bbc5244 100644 --- a/src/newgrf_object.cpp +++ b/src/newgrf_object.cpp @@ -128,21 +128,6 @@ bool NewGRFClass::IsUIAvailable(uint index) const INSTANTIATE_NEWGRF_CLASS_METHODS(ObjectClass, ObjectSpec, ObjectClassID, OBJECT_CLASS_MAX) -/** - * Constructor of an object scope resolver. - * @param ro Surrounding resolver. - * @param obj Object being resolved. - * @param tile %Tile of the object. - * @param view View of the object. - */ -ObjectScopeResolver::ObjectScopeResolver(ResolverObject &ro, Object *obj, TileIndex tile, uint8 view) - : ScopeResolver(ro) -{ - this->obj = obj; - this->tile = tile; - this->view = view; -} - /* virtual */ uint32 ObjectScopeResolver::GetRandomBits() const { return IsValidTile(this->tile) && IsTileType(this->tile, MP_OBJECT) ? GetObjectRandomBits(this->tile) : 0; -- cgit v1.2.3-54-g00ecf