From 910aade284ef2b3212663c81f4e15e77b1c7120d Mon Sep 17 00:00:00 2001 From: frosch Date: Sat, 1 May 2010 13:09:49 +0000 Subject: (svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds. --- src/newgrf_industrytiles.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/newgrf_industrytiles.h') diff --git a/src/newgrf_industrytiles.h b/src/newgrf_industrytiles.h index 140d1b949..7b8d64224 100644 --- a/src/newgrf_industrytiles.h +++ b/src/newgrf_industrytiles.h @@ -27,7 +27,7 @@ enum IndustryAnimationTrigger { bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const IndustryTileSpec *inds); uint16 GetIndustryTileCallback(CallbackID callback, uint32 param1, uint32 param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile); -CommandCost PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, uint itspec_index); +CommandCost PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, uint itspec_index, uint16 initial_random_bits); void AnimateNewIndustryTile(TileIndex tile); bool StartStopIndustryTileAnimation(TileIndex tile, IndustryAnimationTrigger iat, uint32 random = Random()); -- cgit v1.2.3-54-g00ecf