From 5b422d0c64f67101ed85ebf8934dc381817e1a7b Mon Sep 17 00:00:00 2001 From: frosch Date: Fri, 8 Jan 2010 20:42:12 +0000 Subject: (svn r18761) -Fix [FS#3497]: Spritelayouts do not need an Action 1 if only using default sprites. --- src/newgrf_industrytiles.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/newgrf_industrytiles.cpp') diff --git a/src/newgrf_industrytiles.cpp b/src/newgrf_industrytiles.cpp index 51084e415..5abd98f4d 100644 --- a/src/newgrf_industrytiles.cpp +++ b/src/newgrf_industrytiles.cpp @@ -253,11 +253,11 @@ bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const Indus NewIndustryTileResolver(&object, gfx, ti->tile, i); group = SpriteGroup::Resolve(inds->grf_prop.spritegroup, &object); - const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group; - if (group == NULL || group->type != SGT_TILELAYOUT || tlgroup->num_building_stages == 0) { + if (group == NULL || group->type != SGT_TILELAYOUT) { return false; } else { /* Limit the building stage to the number of stages supplied. */ + const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group; byte stage = GetIndustryConstructionStage(ti->tile); stage = Clamp(stage - 4 + tlgroup->num_building_stages, 0, tlgroup->num_building_stages - 1); IndustryDrawTileLayout(ti, tlgroup, i->random_colour, stage, gfx); -- cgit v1.2.3-54-g00ecf