From 08a41c6ee5f1500fcd472e953b2341ef996cb901 Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 26 Aug 2010 19:29:20 +0000 Subject: (svn r20631) -Codechange: generalise IsIndustryTileOnWater + simplify so related code --- src/newgrf_industrytiles.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/newgrf_industrytiles.cpp') diff --git a/src/newgrf_industrytiles.cpp b/src/newgrf_industrytiles.cpp index c319c44b2..c088a4ea2 100644 --- a/src/newgrf_industrytiles.cpp +++ b/src/newgrf_industrytiles.cpp @@ -190,7 +190,7 @@ static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGro if (GB(image, 0, SPRITE_WIDTH) != 0) { /* If the ground sprite is the default flat water sprite, draw also canal/river borders * Do not do this if the tile's WaterClass is 'land'. */ - if (image == SPR_FLAT_WATER_TILE && IsIndustryTileOnWater(ti->tile)) { + if (image == SPR_FLAT_WATER_TILE && IsTileOnWater(ti->tile)) { DrawWaterClassGround(ti); } else { DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, GENERAL_SPRITE_COLOUR(rnd_colour))); -- cgit v1.2.3-54-g00ecf