From 38115acf5adbcf66643d1f96e30b9abc6dec15a3 Mon Sep 17 00:00:00 2001 From: rubidium Date: Mon, 7 Jan 2008 14:02:26 +0000 Subject: (svn r11776) -Codechange: more header splittings to reduce the dependencies. --- src/newgrf_industries.h | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'src/newgrf_industries.h') diff --git a/src/newgrf_industries.h b/src/newgrf_industries.h index f348ee8bc..e98c037b4 100644 --- a/src/newgrf_industries.h +++ b/src/newgrf_industries.h @@ -5,7 +5,7 @@ #ifndef NEWGRF_INDUSTRIES_H #define NEWGRF_INDUSTRIES_H -#include "industry.h" +#include "industry_type.h" #include "newgrf_spritegroup.h" /** When should the industry(tile) be triggered for random bits? */ @@ -18,6 +18,13 @@ enum IndustryTrigger { INDUSTRY_TRIGGER_CARGO_DELIVERY = 4, }; +/** From where is callback CBID_INDUSTRY_AVAILABLE been called */ +enum IndustryAvailabilityCallType { + IACT_MAPGENERATION, ///< during random map generation + IACT_RANDOMCREATION, ///< during creation of random ingame industry + IACT_USERCREATION, ///< from the Fund/build window +}; + /* in newgrf_industry.cpp */ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available); uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile); -- cgit v1.2.3-54-g00ecf