From bb8923c336f67270d1c7af12df9c5a9f029d67cc Mon Sep 17 00:00:00 2001 From: rubidium Date: Mon, 9 Jul 2007 13:21:49 +0000 Subject: (svn r10485) -Codechange: add a callback mechanism to determine whether building an industry is allowed at a given location. --- src/newgrf_industries.cpp | 90 +++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 87 insertions(+), 3 deletions(-) (limited to 'src/newgrf_industries.cpp') diff --git a/src/newgrf_industries.cpp b/src/newgrf_industries.cpp index 6e43322fb..323143156 100644 --- a/src/newgrf_industries.cpp +++ b/src/newgrf_industries.cpp @@ -7,6 +7,9 @@ #include "debug.h" #include "functions.h" #include "macros.h" +#include "variables.h" +#include "landscape.h" +#include "table/strings.h" #include "industry.h" #include "industry_map.h" #include "newgrf.h" @@ -14,6 +17,8 @@ #include "newgrf_spritegroup.h" #include "newgrf_industries.h" #include "newgrf_commons.h" +#include "newgrf_text.h" +#include "newgrf_town.h" #include "date.h" /* Since the industry IDs defined by the GRF file don't necessarily correlate @@ -116,7 +121,7 @@ uint32 GetIndustryIDAtOffset(TileIndex new_tile, TileIndex old_tile, const Indus uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available) { const Industry *industry = object->u.industry.ind; - TileIndex tile = object->u.industry.tile; + TileIndex tile = object->u.industry.tile; const IndustrySpec *indspec = GetIndustrySpec(industry->type); switch (variable) { @@ -130,8 +135,9 @@ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte par return 0; } } - /* TODO: somehow determine whether we're in water or not */ - case 0x43: return GetClosestWaterDistance(tile, true); // Manhattan distance of closes dry/water tile + + /* Manhattan distance of closes dry/water tile */ + case 0x43: return GetClosestWaterDistance(tile, (object->u.industry_location.spec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0); /* Get industry ID at offset param */ case 0x60: return GetIndustryIDAtOffset(GetNearbyTile(parameter, industry->xy), tile, industry); @@ -260,6 +266,84 @@ uint16 GetIndustryCallback(uint16 callback, uint32 param1, uint32 param2, Indust return group->g.callback.result; } +uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available) +{ + TileIndex tile = object->u.industry_location.tile; + + if (object->scope == VSG_SCOPE_PARENT) { + return TownGetVariable(variable, parameter, available, ClosestTownFromTile(tile, (uint)-1)); + } + + switch (variable) { + case 0x62: // Land info of nearby tiles + case 0x64: break; // Distance of nearest industry of given type + + /* Location where to build the industry */ + case 0x80: return tile; + case 0x81: return GB(tile, 8, 8); + /* Pointer to the town the industry is associated with */ + case 0x82: return ClosestTownFromTile(tile, (uint)-1)->index; + case 0x83: + case 0x84: + case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported + + /* Number of the layout */ + case 0x86: return object->u.industry_location.itspec_index; + + /* Ground type */ + case 0x87: return GetTerrainType(tile); + + /* Town zone */ + case 0x88: return GetTownRadiusGroup(ClosestTownFromTile(tile, (uint)-1), tile); + + /* Manhattan distance of the closest town */ + case 0x89: return min(DistanceManhattan(ClosestTownFromTile(tile, (uint)-1)->xy, tile), 255); + + /* Lowest height of the tile */ + case 0x8A: return GetTileZ(tile); + + /* Distance to the nearest water/land tile */ + case 0x8B: return GetClosestWaterDistance(tile, (object->u.industry_location.spec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0); + + /* Square of Euclidian distance from town */ + case 0x8D: return min(DistanceSquare(ClosestTownFromTile(tile, (uint)-1)->xy, tile), 65535); + } + + DEBUG(grf, 1, "Unhandled industry property 0x%X", variable); + + *available = false; + return (uint32)-1; +} + +bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspec_index) +{ + const IndustrySpec *indspec = GetIndustrySpec(type); + + ResolverObject object; + const SpriteGroup *group; + + NewIndustryResolver(&object, tile, NULL); + object.GetVariable = IndustryLocationGetVariable; + object.callback = CBID_INDUSTRY_LOCATION; + object.u.industry_location.tile = tile; + object.u.industry_location.spec = indspec; + object.u.industry_location.itspec_index = itspec_index; + + group = Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object); + + if (group == NULL || group->type != SGT_CALLBACK) return false; + + switch (group->g.callback.result) { + case 0x400: return true; + case 0x401: _error_message = STR_0239_SITE_UNSUITABLE; + case 0x402: _error_message = STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST; + case 0x403: _error_message = STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT; + default: _error_message = GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + group->g.callback.result); + } + + return false; +} + static int32 DerefIndProd(uint field, bool use_register) { return use_register ? (int32)GetRegister(field) : field; -- cgit v1.2.3-54-g00ecf