From 910aade284ef2b3212663c81f4e15e77b1c7120d Mon Sep 17 00:00:00 2001 From: frosch Date: Sat, 1 May 2010 13:09:49 +0000 Subject: (svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds. --- src/newgrf_industries.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/newgrf_industries.cpp') diff --git a/src/newgrf_industries.cpp b/src/newgrf_industries.cpp index 9e50dd087..f7419149d 100644 --- a/src/newgrf_industries.cpp +++ b/src/newgrf_industries.cpp @@ -459,9 +459,10 @@ uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable, * @param type Type of industry to build. * @param layout Layout number. * @param seed Seed for the random generator. + * @param initial_random_bits The random bits the industry is going to have after construction. * @return Succeeded or failed command. */ -CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint layout, uint32 seed) +CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint layout, uint32 seed, uint16 initial_random_bits) { const IndustrySpec *indspec = GetIndustrySpec(type); @@ -475,6 +476,7 @@ CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uin ind.type = type; ind.selected_layout = layout; ind.town = ClosestTownFromTile(tile, UINT_MAX); + ind.random = initial_random_bits; NewIndustryResolver(&object, tile, &ind, type); object.GetVariable = IndustryLocationGetVariable; -- cgit v1.2.3-70-g09d2