From 71c4325c50ae594a5adf01cac7c9e527b239cdcb Mon Sep 17 00:00:00 2001 From: skidd13 Date: Mon, 19 Nov 2007 21:02:30 +0000 Subject: (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style --- src/newgrf_house.cpp | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'src/newgrf_house.cpp') diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp index e23c0b180..169396245 100644 --- a/src/newgrf_house.cpp +++ b/src/newgrf_house.cpp @@ -321,14 +321,14 @@ void DrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte stage, Ho if (IS_CUSTOM_SPRITE(image)) image += stage; - if ((HASBIT(image, SPRITE_MODIFIER_OPAQUE) || !IsTransparencySet(TO_HOUSES)) && HASBIT(image, PALETTE_MODIFIER_COLOR)) { + if ((HasBit(image, SPRITE_MODIFIER_OPAQUE) || !IsTransparencySet(TO_HOUSES)) && HasBit(image, PALETTE_MODIFIER_COLOR)) { if (pal == 0) { const HouseSpec *hs = GetHouseSpecs(house_id); - if (HASBIT(hs->callback_mask, CBM_HOUSE_COLOUR)) { + if (HasBit(hs->callback_mask, CBM_HOUSE_COLOUR)) { uint16 callback = GetHouseCallback(CBID_HOUSE_COLOUR, 0, 0, house_id, GetTownByTile(ti->tile), ti->tile); if (callback != CALLBACK_FAILED) { /* If bit 14 is set, we should use a 2cc colour map, else use the callback value. */ - pal = HASBIT(callback, 14) ? GB(callback, 0, 8) + SPR_2CCMAP_BASE : callback; + pal = HasBit(callback, 14) ? GB(callback, 0, 8) + SPR_2CCMAP_BASE : callback; } } else { pal = hs->random_colour[OriginalTileRandomiser(ti->x, ti->y)] + PALETTE_RECOLOR_START; @@ -380,7 +380,7 @@ void AnimateNewHouseTile(TileIndex tile) byte animation_speed = hs->animation_speed; bool frame_set_by_callback = false; - if (HASBIT(hs->callback_mask, CBM_HOUSE_ANIMATION_SPEED)) { + if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_SPEED)) { uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_SPEED, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile); if (callback_res != CALLBACK_FAILED) animation_speed = Clamp(callback_res & 0xFF, 2, 16); } @@ -394,7 +394,7 @@ void AnimateNewHouseTile(TileIndex tile) byte frame = GetHouseAnimationFrame(tile); byte num_frames = GB(hs->animation_frames, 0, 7); - if (HASBIT(hs->callback_mask, CBM_HOUSE_ANIMATION_NEXT_FRAME)) { + if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_NEXT_FRAME)) { uint32 param = (hs->extra_flags & CALLBACK_1A_RANDOM_BITS) ? Random() : 0; uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_NEXT_FRAME, param, 0, GetHouseType(tile), GetTownByTile(tile), tile); @@ -423,7 +423,7 @@ void AnimateNewHouseTile(TileIndex tile) if (!frame_set_by_callback) { if (frame < num_frames) { frame++; - } else if (frame == num_frames && HASBIT(hs->animation_frames, 7)) { + } else if (frame == num_frames && HasBit(hs->animation_frames, 7)) { /* This animation loops, so start again from the beginning */ frame = 0; } else { @@ -461,7 +461,7 @@ bool CanDeleteHouse(TileIndex tile) if ((IsValidPlayer(_current_player) && IsHumanPlayer(_current_player)) || _current_player == OWNER_WATER || _current_player == OWNER_NONE) return true; - if (HASBIT(hs->callback_mask, CBM_HOUSE_DENY_DESTRUCTION)) { + if (HasBit(hs->callback_mask, CBM_HOUSE_DENY_DESTRUCTION)) { uint16 callback_res = GetHouseCallback(CBID_HOUSE_DENY_DESTRUCTION, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile); return (callback_res == CALLBACK_FAILED || callback_res == 0); } else { @@ -473,7 +473,7 @@ static void AnimationControl(TileIndex tile, uint16 random_bits) { const HouseSpec *hs = GetHouseSpecs(GetHouseType(tile)); - if (HASBIT(hs->callback_mask, CBM_HOUSE_ANIMATION_START_STOP)) { + if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_START_STOP)) { uint32 param = (hs->extra_flags & SYNCHRONISED_CALLBACK_1B) ? (GB(Random(), 0, 16) | random_bits << 16) : Random(); uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_START_STOP, param, 0, GetHouseType(tile), GetTownByTile(tile), tile); @@ -493,7 +493,7 @@ bool NewHouseTileLoop(TileIndex tile) TriggerHouse(tile, HOUSE_TRIGGER_TILE_LOOP); TriggerHouse(tile, HOUSE_TRIGGER_TILE_LOOP_TOP); - if (HASBIT(hs->callback_mask, CBM_HOUSE_ANIMATION_START_STOP)) { + if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_START_STOP)) { /* If this house is marked as having a synchronised callback, all the * tiles will have the callback called at once, rather than when the * tile loop reaches them. This should only be enabled for the northern @@ -511,7 +511,7 @@ bool NewHouseTileLoop(TileIndex tile) } /* Check callback 21, which determines if a house should be destroyed. */ - if (HASBIT(hs->callback_mask, CBM_HOUSE_DESTRUCTION)) { + if (HasBit(hs->callback_mask, CBM_HOUSE_DESTRUCTION)) { uint16 callback_res = GetHouseCallback(CBID_HOUSE_DESTRUCTION, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile); if (callback_res != CALLBACK_FAILED && callback_res > 0) { ClearTownHouse(GetTownByTile(tile), tile); -- cgit v1.2.3-54-g00ecf