From f1328db063fe0808a55e7ed76304491b84916146 Mon Sep 17 00:00:00 2001 From: Peter Nelson Date: Fri, 4 Jun 2021 12:52:00 +0100 Subject: Codechange: Deduplicate ResolveReal() for resolvers that don't use real sprite groups. This may change behaviour when multiple loading/loaded stages are provided, as the various copies checked in different orders, however only one result is expected in these cases anyway. --- src/newgrf_generic.cpp | 10 ---------- 1 file changed, 10 deletions(-) (limited to 'src/newgrf_generic.cpp') diff --git a/src/newgrf_generic.cpp b/src/newgrf_generic.cpp index 0a138f1d6..c59964714 100644 --- a/src/newgrf_generic.cpp +++ b/src/newgrf_generic.cpp @@ -63,8 +63,6 @@ struct GenericResolverObject : public ResolverObject { } } - const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const override; - GrfSpecFeature GetFeature() const override { return (GrfSpecFeature)this->generic_scope.feature; @@ -147,14 +145,6 @@ void AddGenericCallback(uint8 feature, const GRFFile *file, const SpriteGroup *g return UINT_MAX; } - -/* virtual */ const SpriteGroup *GenericResolverObject::ResolveReal(const RealSpriteGroup *group) const -{ - if (group->loaded.empty()) return nullptr; - - return group->loaded[0]; -} - /** * Generic resolver. * @param ai_callback Callback comes from the AI. -- cgit v1.2.3-70-g09d2