From c0a8d09ca72873bbbef14dd317cbd29319e54640 Mon Sep 17 00:00:00 2001 From: rubidium Date: Mon, 9 Feb 2009 02:57:15 +0000 Subject: (svn r15428) -Codechange: consistently use colour instead of having both color and colour. --- src/newgrf.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/newgrf.cpp') diff --git a/src/newgrf.cpp b/src/newgrf.cpp index f7d50f66b..8d4065995 100644 --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -414,7 +414,7 @@ static void MapSpriteMappingRecolour(PalSpriteID *grf_sprite) if (HasBit(grf_sprite->sprite, 15)) { ClrBit(grf_sprite->sprite, 15); - SetBit(grf_sprite->sprite, PALETTE_MODIFIER_COLOR); + SetBit(grf_sprite->sprite, PALETTE_MODIFIER_COLOUR); } } @@ -2353,7 +2353,7 @@ static ChangeInfoResult IndustriesChangeInfo(uint indid, int numinfo, int prop, indsp->appear_ingame[_settings_game.game_creation.landscape] = grf_load_byte(&buf); break; - case 0x19: // Map color + case 0x19: // Map colour indsp->map_colour = MapDOSColour(grf_load_byte(&buf)); break; @@ -4413,7 +4413,7 @@ static uint32 GetPatchVariable(uint8 param) } - /* 2CC colormap base sprite */ + /* 2CC colourmap base sprite */ case 0x11: return SPR_2CCMAP_BASE; /* map size: format = -MABXYSS -- cgit v1.2.3-54-g00ecf