From a5d6e23e9d2c3752e2a059325ed67026c0ebdfdb Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 14 May 2009 12:08:24 +0000 Subject: (svn r16305) -Codechange: force-enable extra sync checking when random debugging is enable and give the calling location of Chance16(R) instead of the Random call within those functions. --- src/network/network_internal.h | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/network') diff --git a/src/network/network_internal.h b/src/network/network_internal.h index 48aaa0530..2f743775d 100644 --- a/src/network/network_internal.h +++ b/src/network/network_internal.h @@ -18,6 +18,7 @@ #include "../command_type.h" +#ifdef RANDOM_DEBUG /** * If this line is enable, every frame will have a sync test * this is not needed in normal games. Normal is like 1 sync in 100 @@ -27,13 +28,14 @@ * option enabled to make it to work. If one of the two has it disabled * nothing will happen. */ -//#define ENABLE_NETWORK_SYNC_EVERY_FRAME +#define ENABLE_NETWORK_SYNC_EVERY_FRAME /** * In theory sending 1 of the 2 seeds is enough to check for desyncs * so in theory, this next define can be left off. */ -//#define NETWORK_SEND_DOUBLE_SEED +#define NETWORK_SEND_DOUBLE_SEED +#endif /* RANDOM_DEBUG */ enum MapPacket { MAP_PACKET_START, -- cgit v1.2.3-70-g09d2