From 6806635971eb690dca415f27d32fb11dafe2eddc Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 26 Jul 2007 09:53:58 +0000 Subject: (svn r10694) -Codechange: update the server information in the game list every once in a while so the information stays fairly up-to-date when you are looking through the servers. --- src/network/network_gamelist.cpp | 21 +++++++-------------- src/network/network_udp.cpp | 10 ++++++---- 2 files changed, 13 insertions(+), 18 deletions(-) (limited to 'src/network') diff --git a/src/network/network_gamelist.cpp b/src/network/network_gamelist.cpp index 2ade288eb..ade47801c 100644 --- a/src/network/network_gamelist.cpp +++ b/src/network/network_gamelist.cpp @@ -18,9 +18,6 @@ NetworkGameList *_network_game_list = NULL; -/** Should we stop/contiue requerying of offline servers? */ -static bool _stop_requerying = false; - /** Add a new item to the linked gamelist. If the IP and Port match * return the existing item instead of adding it again * @param ip the IP-address (inet_addr) of the to-be added item @@ -50,7 +47,6 @@ NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port) DEBUG(net, 4, "[gamelist] added server to list"); UpdateNetworkGameWindow(false); - _stop_requerying = false; return item; } @@ -84,8 +80,9 @@ void NetworkGameListRemoveItem(NetworkGameList *remove) } enum { - MAX_GAME_LIST_REQUERY_COUNT = 5, - REQUERY_EVERY_X_GAMELOOPS = 60, + MAX_GAME_LIST_REQUERY_COUNT = 5, ///< How often do we requery in number of times per server? + REQUERY_EVERY_X_GAMELOOPS = 60, ///< How often do we requery in time? + REFRESH_GAMEINFO_X_REQUERIES = 50, ///< Refresh the game info itself after REFRESH_GAMEINFO_X_REQUERIES * REQUERY_EVERY_X_GAMELOOPS game loops }; /** Requeries the (game) servers we have not gotten a reply from */ @@ -93,27 +90,23 @@ void NetworkGameListRequery() { static uint8 requery_cnt = 0; - if (_stop_requerying || ++requery_cnt < REQUERY_EVERY_X_GAMELOOPS) return; - + if (++requery_cnt < REQUERY_EVERY_X_GAMELOOPS) return; requery_cnt = 0; - _stop_requerying = true; struct in_addr ip; NetworkGameList *item; for (item = _network_game_list; item != NULL; item = item->next) { - if (item->online || item->retries >= MAX_GAME_LIST_REQUERY_COUNT) continue; + item->retries++; + if (item->retries < REFRESH_GAMEINFO_X_REQUERIES && (item->online || item->retries >= MAX_GAME_LIST_REQUERY_COUNT)) continue; ip.s_addr = item->ip; /* item gets mostly zeroed by NetworkUDPQueryServer */ uint8 retries = item->retries; NetworkUDPQueryServer(inet_ntoa(ip), item->port); - item->retries = retries + 1; - - _stop_requerying = false; + item->retries = (retries >= REFRESH_GAMEINFO_X_REQUERIES) ? 0 : retries; } - } #endif /* ENABLE_NETWORK */ diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp index 0dd5971d4..32bd26923 100644 --- a/src/network/network_udp.cpp +++ b/src/network/network_udp.cpp @@ -490,10 +490,12 @@ void NetworkUDPQueryServer(const char* host, unsigned short port, bool manually) // Clear item in gamelist item = NetworkGameListAddItem(inet_addr(inet_ntoa(out_addr.sin_addr)), ntohs(out_addr.sin_port)); - memset(&item->info, 0, sizeof(item->info)); - ttd_strlcpy(item->info.server_name, host, lengthof(item->info.server_name)); - ttd_strlcpy(item->info.hostname, host, lengthof(item->info.hostname)); - item->online = false; + if (StrEmpty(item->info.server_name)) { + memset(&item->info, 0, sizeof(item->info)); + ttd_strlcpy(item->info.server_name, host, lengthof(item->info.server_name)); + ttd_strlcpy(item->info.hostname, host, lengthof(item->info.hostname)); + item->online = false; + } item->manually = manually; // Init the packet -- cgit v1.2.3-54-g00ecf