From 1dc5ba22105bc12ab13e79f3a8a22952d82f7c8e Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 11 Feb 2011 22:10:10 +0000 Subject: (svn r22063) -Change: make the "has network" check also check whether the client is actually fully connected --- src/network/network_client.cpp | 9 +++++++++ src/network/network_client.h | 2 ++ 2 files changed, 11 insertions(+) (limited to 'src/network') diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 2d75353df..9bf8ec0b4 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -463,6 +463,15 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendMove(CompanyID company, co return NETWORK_RECV_STATUS_OKAY; } +/** + * Check whether the client is actually connected (and in the game). + * @return True when the client is connected. + */ +bool ClientNetworkGameSocketHandler::IsConnected() +{ + return my_client != NULL && my_client->status == STATUS_ACTIVE; +} + /*********** * Receiving functions diff --git a/src/network/network_client.h b/src/network/network_client.h index 096544156..c1ded6035 100644 --- a/src/network/network_client.h +++ b/src/network/network_client.h @@ -100,6 +100,8 @@ public: static NetworkRecvStatus SendRCon(const char *password, const char *command); static NetworkRecvStatus SendMove(CompanyID company, const char *password); + static bool IsConnected(); + static void Send(); static bool Receive(); static bool GameLoop(); -- cgit v1.2.3-70-g09d2