From a8afbe74bfdbe6aa9ceb88c8e70c63bfe37aeda0 Mon Sep 17 00:00:00 2001 From: Patric Stout Date: Thu, 29 Apr 2021 12:01:54 +0200 Subject: Cleanup: remove write-only variable "hostname" in NetworkGameList --- src/network/network_udp.cpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src/network/network_udp.cpp') diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp index d62998794..bb71e5cea 100644 --- a/src/network/network_udp.cpp +++ b/src/network/network_udp.cpp @@ -92,7 +92,6 @@ static void DoNetworkUDPQueryServer(NetworkAddress &address, bool needs_mutex, b /* Clear item in gamelist */ NetworkGameList *item = CallocT(1); address.GetAddressAsString(item->info.server_name, lastof(item->info.server_name)); - strecpy(item->info.hostname, address.GetHostname(), lastof(item->info.hostname)); item->address = address; item->manually = manually; NetworkGameListAddItemDelayed(item); @@ -365,10 +364,6 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAd } } - if (item->info.hostname[0] == '\0') { - seprintf(item->info.hostname, lastof(item->info.hostname), "%s", client_addr->GetHostname()); - } - if (client_addr->GetAddress()->ss_family == AF_INET6) { strecat(item->info.server_name, " (IPv6)", lastof(item->info.server_name)); } -- cgit v1.2.3-54-g00ecf