From 66bbf336c6af7353ef0aeed58002c46543b30635 Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 2 Jan 2007 19:19:48 +0000 Subject: (svn r7759) -Merge: makefile rewrite. This merge features: - A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy. --- src/network/network_server.h | 39 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 src/network/network_server.h (limited to 'src/network/network_server.h') diff --git a/src/network/network_server.h b/src/network/network_server.h new file mode 100644 index 000000000..c5b2baade --- /dev/null +++ b/src/network/network_server.h @@ -0,0 +1,39 @@ +/* $Id$ */ + +#ifndef NETWORK_SERVER_H +#define NETWORK_SERVER_H + +#ifdef ENABLE_NETWORK + +DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP); +DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno); +DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error); +DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN); +DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME); +DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command); + +bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]); +void NetworkServer_HandleChat(NetworkAction action, DestType type, int dest, const char *msg, uint16 from_index); + +bool NetworkServer_ReadPackets(NetworkClientState *cs); +void NetworkServer_Tick(bool send_frame); +void NetworkServerMonthlyLoop(void); +void NetworkServerYearlyLoop(void); + +static inline const char* GetPlayerIP(const NetworkClientInfo* ci) +{ + struct in_addr addr; + + addr.s_addr = ci->client_ip; + return inet_ntoa(addr); +} + +#else /* ENABLE_NETWORK */ +/* Network function stubs when networking is disabled */ + +static inline void NetworkServerMonthlyLoop(void) {} +static inline void NetworkServerYearlyLoop(void) {} + +#endif /* ENABLE_NETWORK */ + +#endif /* NETWORK_SERVER_H */ -- cgit v1.2.3-54-g00ecf