From e7581fd42d9740ca68adfc2ec55edb49d51af237 Mon Sep 17 00:00:00 2001 From: rubidium42 Date: Wed, 5 May 2021 19:21:12 +0200 Subject: Change: [Network] Update server's NetworkServerGameInfo only when needed Split the updating in a "static" version that only needs to be called when a new map is loaded or some settings are changed, and a "dynamic" version that updates everything that changes regularly such as the current game date or the number of spectators. --- src/network/network_server.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/network/network_server.cpp') diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 905290bfc..1a9ddecfb 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -1992,6 +1992,12 @@ void NetworkServerSendConfigUpdate() } } +/** Update the server's NetworkServerGameInfo due to changes in settings. */ +void NetworkServerUpdateGameInfo() +{ + if (_network_server) FillStaticNetworkServerGameInfo(); +} + /** * Tell that a particular company is (not) passworded. * @param company_id The company that got/removed the password. -- cgit v1.2.3-54-g00ecf