From d95a485108852af1a26d01cb99ba1b93cbebe1af Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 23 Dec 2008 09:02:41 +0000 Subject: (svn r14720) -Codechange: s/FOR_ALL_CLIENTS/FOR_ALL_CLIENT_SOCKETS/ as the latter describes the name more precisely. --- src/network/network_server.cpp | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) (limited to 'src/network/network_server.cpp') diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 0bf9f3a74..717823126 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -84,7 +84,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO) strecpy(clients[ci->client_playas], ci->client_name, lastof(clients[ci->client_playas])); } - FOR_ALL_CLIENTS(csi) { + FOR_ALL_CLIENT_SOCKETS(csi) { char client_name[NETWORK_CLIENT_NAME_LENGTH]; NetworkGetClientName(client_name, sizeof(client_name), csi); @@ -156,7 +156,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkTCPSocketHandler *cs, NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, "%s", str); - FOR_ALL_CLIENTS(new_cs) { + FOR_ALL_CLIENT_SOCKETS(new_cs) { if (new_cs->status > STATUS_AUTH && new_cs != cs) { // Some errors we filter to a more general error. Clients don't have to know the real // reason a joining failed. @@ -253,7 +253,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME) cs->Send_Packet(p); // Transmit info about all the active clients - FOR_ALL_CLIENTS(new_cs) { + FOR_ALL_CLIENT_SOCKETS(new_cs) { if (new_cs != cs && new_cs->status > STATUS_AUTH) SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, new_cs->GetInfo()); } @@ -275,7 +275,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WAIT) Packet *p; // Count how many clients are waiting in the queue - FOR_ALL_CLIENTS(new_cs) { + FOR_ALL_CLIENT_SOCKETS(new_cs) { if (new_cs->status == STATUS_MAP_WAIT) waiting++; } @@ -367,7 +367,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP) bool new_map_client = false; // Check if there is a client waiting for receiving the map // and start sending him the map - FOR_ALL_CLIENTS(new_cs) { + FOR_ALL_CLIENT_SOCKETS(new_cs) { if (new_cs->status == STATUS_MAP_WAIT) { // Check if we already have a new client to send the map to if (!new_map_client) { @@ -759,7 +759,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP) } // Check if someone else is receiving the map - FOR_ALL_CLIENTS(new_cs) { + FOR_ALL_CLIENT_SOCKETS(new_cs) { if (new_cs->status == STATUS_MAP) { // Tell the new client to wait cs->status = STATUS_MAP_WAIT; @@ -795,7 +795,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK) cs->last_frame = _frame_counter; cs->last_frame_server = _frame_counter; - FOR_ALL_CLIENTS(new_cs) { + FOR_ALL_CLIENT_SOCKETS(new_cs) { if (new_cs->status > STATUS_AUTH) { SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(new_cs, cs->GetInfo()); SEND_COMMAND(PACKET_SERVER_JOIN)(new_cs, cs->client_id); @@ -927,7 +927,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) // Queue the command for the clients (are send at the end of the frame // if they can handle it ;)) - FOR_ALL_CLIENTS(new_cs) { + FOR_ALL_CLIENT_SOCKETS(new_cs) { if (new_cs->status >= STATUS_MAP) { // Callbacks are only send back to the client who sent them in the // first place. This filters that out. @@ -973,7 +973,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR) NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, "%s", str); - FOR_ALL_CLIENTS(new_cs) { + FOR_ALL_CLIENT_SOCKETS(new_cs) { if (new_cs->status > STATUS_AUTH) { SEND_COMMAND(PACKET_SERVER_ERROR_QUIT)(new_cs, cs->client_id, errorno); } @@ -1002,7 +1002,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT) NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, "%s", str); - FOR_ALL_CLIENTS(new_cs) { + FOR_ALL_CLIENT_SOCKETS(new_cs) { if (new_cs->status > STATUS_AUTH) { SEND_COMMAND(PACKET_SERVER_QUIT)(new_cs, cs->client_id, str); } @@ -1063,7 +1063,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColor(ci->client_playas), false, ci->client_name, "%s", msg); } else { /* Else find the client to send the message to */ - FOR_ALL_CLIENTS(cs) { + FOR_ALL_CLIENT_SOCKETS(cs) { if (cs->client_id == (ClientID)dest) { SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_id, false, msg); break; @@ -1079,7 +1079,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co if (ci != NULL && ci_to != NULL) NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColor(ci->client_playas), true, ci_to->client_name, "%s", msg); } else { - FOR_ALL_CLIENTS(cs) { + FOR_ALL_CLIENT_SOCKETS(cs) { if (cs->client_id == from_id) { SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, (ClientID)dest, true, msg); break; @@ -1093,7 +1093,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co // on the client who did sent it. /* Find all clients that belong to this company */ ci_to = NULL; - FOR_ALL_CLIENTS(cs) { + FOR_ALL_CLIENT_SOCKETS(cs) { ci = cs->GetInfo(); if (ci->client_playas == (CompanyID)dest) { SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_id, false, msg); @@ -1122,7 +1122,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co GetString(name, str, lastof(name)); NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColor(ci_own->client_playas), true, name, "%s", msg); } else { - FOR_ALL_CLIENTS(cs) { + FOR_ALL_CLIENT_SOCKETS(cs) { if (cs->client_id == from_id) { SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, ci_to->client_id, true, msg); } @@ -1135,7 +1135,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co DEBUG(net, 0, "[server] received unknown chat destination type %d. Doing broadcast instead", desttype); /* fall-through to next case */ case DESTTYPE_BROADCAST: - FOR_ALL_CLIENTS(cs) { + FOR_ALL_CLIENT_SOCKETS(cs) { SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_id, false, msg); } ci = NetworkFindClientInfoFromClientID(from_id); @@ -1340,7 +1340,7 @@ void NetworkUpdateClientInfo(ClientID client_id) if (ci == NULL) return; - FOR_ALL_CLIENTS(cs) { + FOR_ALL_CLIENT_SOCKETS(cs) { SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, ci); } } @@ -1497,7 +1497,7 @@ void NetworkServer_Tick(bool send_frame) // Now we are done with the frame, inform the clients that they can // do their frame! - FOR_ALL_CLIENTS(cs) { + FOR_ALL_CLIENT_SOCKETS(cs) { // Check if the speed of the client is what we can expect from a client if (cs->status == STATUS_ACTIVE) { // 1 lag-point per day @@ -1604,7 +1604,7 @@ void NetworkServerShowStatusToConsole() }; NetworkTCPSocketHandler *cs; - FOR_ALL_CLIENTS(cs) { + FOR_ALL_CLIENT_SOCKETS(cs) { int lag = NetworkCalculateLag(cs); const NetworkClientInfo *ci = cs->GetInfo(); const char* status; -- cgit v1.2.3-70-g09d2