From b0f18a27fb2afed8b5c4149cffc5de11a5ca78e8 Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 12 Nov 2009 20:52:14 +0000 Subject: (svn r18054) -Change/Fix [FS#3310]: make pause on join pause during the whole joining (including download) phase --- src/network/network_server.cpp | 9 --------- 1 file changed, 9 deletions(-) (limited to 'src/network/network_server.cpp') diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index efb005935..898e471ee 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -829,11 +829,6 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK) } } - if (_settings_client.network.pause_on_join) { - /* Now pause the game till the client is in sync */ - DoCommandP(0, PM_PAUSED_JOIN, 1, CMD_PAUSE); - } - /* also update the new client with our max values */ SEND_COMMAND(PACKET_SERVER_CONFIG_UPDATE)(cs); @@ -1022,10 +1017,6 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK) /* Now he is! Unpause the game */ cs->status = STATUS_ACTIVE; - if (_pause_mode & PM_PAUSED_JOIN) { - DoCommandP(0, PM_PAUSED_JOIN, 0, CMD_PAUSE); - } - /* Execute script for, e.g. MOTD */ IConsoleCmdExec("exec scripts/on_server_connect.scr 0"); } -- cgit v1.2.3-54-g00ecf