From 104adbdb3ab9f6a8da64ff46e9706247a6161141 Mon Sep 17 00:00:00 2001 From: rubidium Date: Sat, 26 Nov 2011 17:28:18 +0000 Subject: (svn r23337) -Fix [FS#4826]: don't send chat messages to clients that haven't joined yet --- src/network/network_server.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/network/network_server.cpp') diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index ebf78a320..9780a537e 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -702,6 +702,8 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCommand(const CommandPacke */ NetworkRecvStatus ServerNetworkGameSocketHandler::SendChat(NetworkAction action, ClientID client_id, bool self_send, const char *msg, int64 data) { + if (this->status != STATUS_ACTIVE) return NETWORK_RECV_STATUS_OKAY; + Packet *p = new Packet(PACKET_SERVER_CHAT); p->Send_uint8 (action); -- cgit v1.2.3-70-g09d2