From 98e59a5adde7740f8f1d4c2651eac6b708c3692c Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 26 Apr 2007 07:41:24 +0000 Subject: (svn r9719) -Fix: in-game private messages did not work for clients with a Client ID > 255. --- src/network/network_gui.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/network/network_gui.h') diff --git a/src/network/network_gui.h b/src/network/network_gui.h index 06c5eee1c..d71b0a339 100644 --- a/src/network/network_gui.h +++ b/src/network/network_gui.h @@ -9,7 +9,7 @@ void ShowNetworkNeedPassword(NetworkPasswordType npt); void ShowNetworkGiveMoneyWindow(PlayerID player); // PlayerID -void ShowNetworkChatQueryWindow(DestType type, byte dest); +void ShowNetworkChatQueryWindow(DestType type, int dest); void ShowJoinStatusWindow(); void ShowNetworkGameWindow(); void ShowClientList(); @@ -17,7 +17,7 @@ void ShowClientList(); #else /* ENABLE_NETWORK */ /* Network function stubs when networking is disabled */ -static inline void ShowNetworkChatQueryWindow(byte desttype, byte dest) {} +static inline void ShowNetworkChatQueryWindow(byte desttype, int dest) {} static inline void ShowClientList() {} static inline void ShowNetworkGameWindow() {} -- cgit v1.2.3-70-g09d2