From ed4f806f1dcff2e10d2fdfb687e6bcebe9a81af3 Mon Sep 17 00:00:00 2001 From: frosch Date: Sun, 1 Aug 2010 19:22:34 +0000 Subject: (svn r20283) -Codechange: Unify start of doygen comments. --- src/network/network_gui.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'src/network/network_gui.cpp') diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index b26947a2c..69dd3b0df 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -64,7 +64,8 @@ void SortNetworkLanguages() QSortT(_language_dropdown, NETLANG_COUNT - 1, &StringIDSorter); } -/** Update the network new window because a new server is +/** + * Update the network new window because a new server is * found on the network. * @param unselect unselect the currently selected item */ void UpdateNetworkGameWindow(bool unselect) @@ -279,7 +280,8 @@ protected: return strcasecmp((*a)->info.server_name, (*b)->info.server_name); } - /** Sort servers by the amount of clients online on a + /** + * Sort servers by the amount of clients online on a * server. If the two servers have the same amount, the one with the * higher maximum is preferred. */ static int CDECL NGameClientSorter(NetworkGameList * const *a, NetworkGameList * const *b) @@ -317,7 +319,8 @@ protected: return (r != 0) ? r : NGameDateSorter(a, b); } - /** Sort servers by joinability. If both servers are the + /** + * Sort servers by joinability. If both servers are the * same, prefer the non-passworded server first. */ static int CDECL NGameAllowedSorter(NetworkGameList * const *a, NetworkGameList * const *b) { -- cgit v1.2.3-70-g09d2