From a3dd7506d377b1434f913bd65c019eed52b64b6e Mon Sep 17 00:00:00 2001 From: truebrain Date: Mon, 12 Jan 2009 17:11:45 +0000 Subject: (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks --- src/network/network_gui.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/network/network_gui.cpp') diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index f9a4f6bfd..60d63083d 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -1170,8 +1170,8 @@ struct NetworkLobbyWindow : public Window { const NetworkGameInfo *gi = &this->server->info; int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos; - /* Join button is disabled when no company is selected */ - this->SetWidgetDisabledState(NLWW_JOIN, this->company == INVALID_COMPANY); + /* Join button is disabled when no company is selected and for AI companies*/ + this->SetWidgetDisabledState(NLWW_JOIN, this->company == INVALID_COMPANY || GetLobbyCompanyInfo(this->company)->ai); /* Cannot start new company if there are too many */ this->SetWidgetDisabledState(NLWW_NEW, gi->companies_on >= gi->companies_max); /* Cannot spectate if there are too many spectators */ -- cgit v1.2.3-54-g00ecf