From e68efb9e719a028f14da9965d4e3795252b2cbad Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 14 Dec 2010 14:57:51 +0000 Subject: (svn r21512) -Change/Feature: make the delay of the chat messages timing out unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused --- src/network/network_func.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/network/network_func.h') diff --git a/src/network/network_func.h b/src/network/network_func.h index d6fc752d8..f9bbde778 100644 --- a/src/network/network_func.h +++ b/src/network/network_func.h @@ -79,9 +79,9 @@ void NetworkServerKickClient(ClientID client_id); uint NetworkServerKickOrBanIP(const char *ip, bool ban); void NetworkInitChatMessage(); -void CDECL NetworkAddChatMessage(TextColour colour, uint8 duration, const char *message, ...) WARN_FORMAT(3, 4); +void CDECL NetworkAddChatMessage(TextColour colour, uint duration, const char *message, ...) WARN_FORMAT(3, 4); void NetworkUndrawChatMessage(); -void NetworkChatMessageDailyLoop(); +void NetworkChatMessageLoop(); void NetworkAfterNewGRFScan(); -- cgit v1.2.3-54-g00ecf