From abc903d62539333ea5039ed152de07f174617a84 Mon Sep 17 00:00:00 2001 From: rubidium Date: Mon, 22 Dec 2008 18:40:57 +0000 Subject: (svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information. --- src/network/network_func.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/network/network_func.h') diff --git a/src/network/network_func.h b/src/network/network_func.h index 688015263..0640c8a41 100644 --- a/src/network/network_func.h +++ b/src/network/network_func.h @@ -11,8 +11,8 @@ #include "../console_type.h" extern NetworkServerGameInfo _network_game_info; -extern NetworkCompanyInfo _network_company_info[MAX_COMPANIES]; extern NetworkClientInfo _network_client_info[MAX_CLIENT_INFO]; +extern NetworkCompanyState _network_company_states[MAX_COMPANIES]; extern ClientID _network_own_client_id; extern ClientID _redirect_console_to_client; @@ -34,7 +34,7 @@ void NetworkUDPGameLoop(); void NetworkUDPCloseAll(); void ParseConnectionString(const char **company, const char **port, char *connection_string); void NetworkStartDebugLog(const char *hostname, uint16 port); -void NetworkPopulateCompanyInfo(); +void NetworkPopulateCompanyStats(NetworkCompanyStats *stats); void NetworkUpdateClientInfo(ClientID client_id); bool NetworkClientConnectGame(const char *host, uint16 port); -- cgit v1.2.3-54-g00ecf