From 2f3b88ef9a217e911c897de49cc616e73a233b59 Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 30 May 2008 18:20:26 +0000 Subject: (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. --- src/network/network_func.h | 63 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 63 insertions(+) create mode 100644 src/network/network_func.h (limited to 'src/network/network_func.h') diff --git a/src/network/network_func.h b/src/network/network_func.h new file mode 100644 index 000000000..599defb9d --- /dev/null +++ b/src/network/network_func.h @@ -0,0 +1,63 @@ +/* $Id$ */ + +/** @file network_internal.h Variables and function used internally. */ + +#ifndef NETWORK_FUNC_H +#define NETWORK_FUNC_H + +#ifdef ENABLE_NETWORK + +#include "network_type.h" +#include "../console_type.h" + +extern NetworkGameInfo _network_game_info; +extern NetworkPlayerInfo _network_player_info[MAX_PLAYERS]; +extern NetworkClientInfo _network_client_info[MAX_CLIENT_INFO]; + +extern uint16 _network_own_client_index; +extern uint16 _redirect_console_to_client; +extern bool _network_need_advertise; +extern uint32 _network_last_advertise_frame; +extern uint8 _network_reconnect; +extern char *_network_host_list[10]; +extern char *_network_ban_list[25]; + +byte NetworkSpectatorCount(); +void CheckMinPlayers(); +void NetworkUpdatePlayerName(); +bool NetworkCompanyHasPlayers(PlayerID company); +bool NetworkChangeCompanyPassword(byte argc, char *argv[]); +void NetworkReboot(); +void NetworkDisconnect(); +void NetworkGameLoop(); +void NetworkUDPGameLoop(); +void NetworkUDPCloseAll(); +void ParseConnectionString(const char **player, const char **port, char *connection_string); +void NetworkStartDebugLog(const char *hostname, uint16 port); +void NetworkPopulateCompanyInfo(); + +void NetworkUpdateClientInfo(uint16 client_index); +bool NetworkClientConnectGame(const char *host, uint16 port); +void NetworkClientSendRcon(const char *password, const char *command); +void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg); +void NetworkClientSetPassword(); + +/*** Commands ran by the server ***/ +void NetworkServerMonthlyLoop(); +void NetworkServerYearlyLoop(); +void NetworkServerChangeOwner(PlayerID current_player, PlayerID new_player); +void NetworkServerShowStatusToConsole(); +bool NetworkServerStart(); + +NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index); +NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip); +const char* GetPlayerIP(const NetworkClientInfo *ci); + +void NetworkServerSendRcon(uint16 client_index, ConsoleColour colour_code, const char *string); +void NetworkServerSendError(uint16 client_index, NetworkErrorCode error); +void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const char *msg, uint16 from_index); + +#define FOR_ALL_ACTIVE_CLIENT_INFOS(ci) for (ci = _network_client_info; ci != endof(_network_client_info); ci++) if (ci->client_index != NETWORK_EMPTY_INDEX) + +#endif /* ENABLE_NETWORK */ +#endif /* NETWORK_FUNC_H */ -- cgit v1.2.3-70-g09d2