From 98e462e56444155a11fe92b9391c2faf1aea90d2 Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 12 Jan 2007 20:19:49 +0000 Subject: (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState. --- src/network/network_data.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/network/network_data.cpp') diff --git a/src/network/network_data.cpp b/src/network/network_data.cpp index 4b0166c9a..7cb27adf7 100644 --- a/src/network/network_data.cpp +++ b/src/network/network_data.cpp @@ -12,7 +12,7 @@ #include "../helpers.hpp" // Add a command to the local command queue -void NetworkAddCommandQueue(NetworkClientState *cs, CommandPacket *cp) +void NetworkAddCommandQueue(NetworkTCPSocketHandler *cs, CommandPacket *cp) { CommandPacket* new_cp = MallocT(1); @@ -65,7 +65,7 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma // client on the server can do everything 1 tick faster than others. // So to keep the game fair, we delay the command with 1 tick // which gives about the same speed as most clients. - NetworkClientState *cs; + NetworkTCPSocketHandler *cs; // And we queue it for delivery to the clients FOR_ALL_CLIENTS(cs) { -- cgit v1.2.3-54-g00ecf