From b6c2216749765e4d29fc3fa05dc1023c2c643cce Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 30 Nov 2010 13:38:46 +0000 Subject: (svn r21358) -Codechange: make some network function names conform to coding style --- src/network/network_command.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/network/network_command.cpp') diff --git a/src/network/network_command.cpp b/src/network/network_command.cpp index ccdee89d6..91c4689e7 100644 --- a/src/network/network_command.cpp +++ b/src/network/network_command.cpp @@ -121,7 +121,7 @@ static CommandQueue _local_execution_queue; * @param text The text to pass * @param company The company that wants to send the command */ -void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, CompanyID company) +void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, CompanyID company) { assert((cmd & CMD_FLAGS_MASK) == 0); @@ -275,7 +275,7 @@ void NetworkDistributeCommands() * @param cp the struct to write the data to. * @return an error message. When NULL there has been no error. */ -const char *NetworkGameSocketHandler::Recv_Command(Packet *p, CommandPacket *cp) +const char *NetworkGameSocketHandler::ReceiveCommand(Packet *p, CommandPacket *cp) { cp->company = (CompanyID)p->Recv_uint8(); cp->cmd = p->Recv_uint32(); @@ -300,7 +300,7 @@ const char *NetworkGameSocketHandler::Recv_Command(Packet *p, CommandPacket *cp) * @param p the packet to send it in. * @param cp the packet to actually send. */ -void NetworkGameSocketHandler::Send_Command(Packet *p, const CommandPacket *cp) +void NetworkGameSocketHandler::SendCommand(Packet *p, const CommandPacket *cp) { p->Send_uint8 (cp->company); p->Send_uint32(cp->cmd); -- cgit v1.2.3-54-g00ecf