From 9858d699a3c39be2e3a547d59163178012365598 Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 15 Oct 2010 19:58:56 +0000 Subject: (svn r20935) -Codechange: only let the server side use a pool of connected sockets --- src/network/network_client.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/network/network_client.h') diff --git a/src/network/network_client.h b/src/network/network_client.h index d8884e037..b1edccae2 100644 --- a/src/network/network_client.h +++ b/src/network/network_client.h @@ -17,8 +17,10 @@ #include "network_internal.h" /** Class for handling the client side of the game connection. */ -class ClientNetworkGameSocketHandler : public NetworkGameSocketHandler { +class ClientNetworkGameSocketHandler : public ZeroedMemoryAllocator, public NetworkGameSocketHandler { protected: + friend void NetworkExecuteLocalCommandQueue(); + friend void NetworkClose(); static ClientNetworkGameSocketHandler *my_client; DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_FULL); -- cgit v1.2.3-54-g00ecf