From 0ca7e4e82e3657b6e935bc618403192b82b5dcc0 Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 15 Oct 2010 13:47:37 +0000 Subject: (svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling --- src/network/network_client.h | 26 +++++++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) (limited to 'src/network/network_client.h') diff --git a/src/network/network_client.h b/src/network/network_client.h index e7fd0057f..ee0c56fca 100644 --- a/src/network/network_client.h +++ b/src/network/network_client.h @@ -18,6 +18,31 @@ /** Class for handling the client side of the game connection. */ class ClientNetworkGameSocketHandler : public NetworkGameSocketHandler { +protected: + DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_FULL); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_BANNED); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_ERROR); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_NEED_GAME_PASSWORD); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_NEED_COMPANY_PASSWORD); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_WELCOME); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_WAIT); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MAP); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_JOIN); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_FRAME); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_SYNC); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_COMMAND); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_CHAT); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_QUIT); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_NEWGAME); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_RCON); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MOVE); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_UPDATE); + DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_CONFIG_UPDATE); public: ClientNetworkGameSocketHandler(SOCKET s); }; @@ -36,7 +61,6 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK); DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command); DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_MOVE)(CompanyID company, const char *pass); -NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientSocket *cs); void NetworkClient_Connected(); extern CompanyID _network_join_as; -- cgit v1.2.3-54-g00ecf