From d534c80e9401c49414f5980aedff13c6100a20c2 Mon Sep 17 00:00:00 2001 From: rubidium Date: Wed, 15 Oct 2014 18:31:37 +0000 Subject: (svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces) --- src/network/network_client.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/network/network_client.cpp') diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 326af65d7..d4d294146 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -210,7 +210,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res) * when that's the case handle it appropriately. * @return true when everything went okay. */ -/*static */ bool ClientNetworkGameSocketHandler::Receive() +/* static */ bool ClientNetworkGameSocketHandler::Receive() { if (my_client->CanSendReceive()) { NetworkRecvStatus res = my_client->ReceivePackets(); @@ -225,7 +225,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res) } /** Send the packets of this socket handler. */ -/*static */ void ClientNetworkGameSocketHandler::Send() +/* static */ void ClientNetworkGameSocketHandler::Send() { my_client->SendPackets(); my_client->CheckConnection(); -- cgit v1.2.3-54-g00ecf