From 0adfb1ac6f8fa99ede48daaebd5fc4184c9797e3 Mon Sep 17 00:00:00 2001 From: alberth Date: Sun, 4 Sep 2016 16:06:50 +0000 Subject: (svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit. --- src/network/network_client.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/network/network_client.cpp') diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index a33e5c681..edfe4587f 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -520,7 +520,7 @@ bool ClientNetworkGameSocketHandler::IsConnected() * DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p ************/ -extern bool SafeLoad(const char *filename, FileOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL); +extern bool SafeLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL); NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p) { @@ -836,7 +836,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet /* The map is done downloading, load it */ ClearErrorMessages(); - bool load_success = SafeLoad(NULL, FOP_LOAD, DFT_GAME_FILE, GM_NORMAL, NO_DIRECTORY, lf); + bool load_success = SafeLoad(NULL, SLO_LOAD, DFT_GAME_FILE, GM_NORMAL, NO_DIRECTORY, lf); /* Long savegame loads shouldn't affect the lag calculation! */ this->last_packet = _realtime_tick; -- cgit v1.2.3-54-g00ecf