From 998bbde49ea1ef919ea42498af4760dbac603bc2 Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 15 Sep 2011 18:28:39 +0000 Subject: (svn r22934) -Fix [FS#4771]: prevent authentication bypass for the admin port when a new game is started --- src/network/network_admin.h | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/network/network_admin.h') diff --git a/src/network/network_admin.h b/src/network/network_admin.h index 01e00e334..cbb058655 100644 --- a/src/network/network_admin.h +++ b/src/network/network_admin.h @@ -96,6 +96,14 @@ public: */ #define FOR_ALL_ADMIN_SOCKETS(var) FOR_ALL_ADMIN_SOCKETS_FROM(var, 0) +/** + * Iterate over all the active sockets. + * @param var The variable to iterate with. + */ +#define FOR_ALL_ACTIVE_ADMIN_SOCKETS(var) \ + FOR_ALL_ADMIN_SOCKETS(var) \ + if (var->GetAdminStatus() == ADMIN_STATUS_ACTIVE) + void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client = false); void NetworkAdminClientUpdate(const NetworkClientInfo *ci); void NetworkAdminClientQuit(ClientID client_id); -- cgit v1.2.3-54-g00ecf