From f4bd3fff5ebfdd7c58ccaf23977b8447c740b48a Mon Sep 17 00:00:00 2001 From: Patric Stout Date: Tue, 20 Apr 2021 16:42:37 +0200 Subject: Remove: "map_name" from server announcements / listing The idea back in the days was nice, but it never resulted in anything useful. Most servers either read "(loaded game)" or "Random Map", neither being useful. It was meant for heightmaps, so you could find a server that was using a specific one .. but there are many things wrong with that idea. Mostly, servers tend to save and load savegames from time to time, after which the original heightmap used was lost. All in all, removing map_name all together is just better. --- src/network/network_admin.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/network/network_admin.cpp') diff --git a/src/network/network_admin.cpp b/src/network/network_admin.cpp index aa2859ef8..825acfed1 100644 --- a/src/network/network_admin.cpp +++ b/src/network/network_admin.cpp @@ -170,7 +170,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendWelcome() p->Send_string(GetNetworkRevisionString()); p->Send_bool (_network_dedicated); - p->Send_string(_network_game_info.map_name); + p->Send_string(""); // Used to be map-name. p->Send_uint32(_settings_game.game_creation.generation_seed); p->Send_uint8 (_settings_game.game_creation.landscape); p->Send_uint32(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1)); -- cgit v1.2.3-54-g00ecf