From e1d35cba6ddf6bb1589dca62d5d0adf99f0995b0 Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 15 Aug 2010 11:58:20 +0000 Subject: (svn r20497) -Fix [FS#3960]: non-dedicated servers failing to load a game caused the introgame to be the server's game causing desyncs when people tried to join --- src/network/network.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/network/network.cpp') diff --git a/src/network/network.cpp b/src/network/network.cpp index 3ad86d843..e868bbd2f 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -937,6 +937,9 @@ void NetworkDisconnect(bool blocking) DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); NetworkClose(); + + /* Reinitialize the UDP stack, i.e. close all existing connections. */ + NetworkUDPInitialize(); } /** -- cgit v1.2.3-54-g00ecf