From 52b211f939574ac0fd3824160e4fb81291815c26 Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 20 May 2010 18:54:14 +0000 Subject: (svn r19869) -Fix [FS#3819]: when a connection gets lost and a game with AIs was loaded the client might crash due to the AIs not being loaded while the game loop is executed --- src/network/network.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/network/network.cpp') diff --git a/src/network/network.cpp b/src/network/network.cpp index 533ed593a..aad7e7ae6 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -936,7 +936,10 @@ void NetworkDisconnect(bool blocking) NetworkClose(); } -/* Receives something from the network */ +/** + * Receives something from the network. + * @return true if everthing went fine, false when the connection got closed. + */ static bool NetworkReceive() { NetworkClientSocket *cs; @@ -991,7 +994,7 @@ static bool NetworkReceive() } } } - return true; + return _networking; } /* This sends all buffered commands (if possible) */ -- cgit v1.2.3-54-g00ecf