From ce91f6b45ea207ae7d1d0983bb02ea061e28dad0 Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 22 Apr 2011 16:07:47 +0000 Subject: (svn r22370) -Codechange/fix: keep better accounting of the order in which clients joined: * Clients can't be starved from joining the game * Clients will see the amount of clients actually waiting in front of them, instead of the amount of waiting clients in total --- src/network/core/tcp_game.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/network/core') diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h index fc15e7ba8..decbe00c5 100644 --- a/src/network/core/tcp_game.h +++ b/src/network/core/tcp_game.h @@ -266,7 +266,7 @@ protected: /** * Notification that another client is currently receiving the map: - * uint8 Number of clients awaiting the map. + * uint8 Number of clients waiting in front of you. */ DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_WAIT); -- cgit v1.2.3-70-g09d2