From 6d09f4a3cbb0ebf40b568026f47220f01449857c Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 19 Nov 2010 12:33:19 +0000 Subject: (svn r21254) -Change: show a different "lag" message when a client is lagging because of connection trouble or lagging because the client is just slow --- src/network/core/tcp_game.cpp | 3 +++ src/network/core/tcp_game.h | 1 + 2 files changed, 4 insertions(+) (limited to 'src/network/core') diff --git a/src/network/core/tcp_game.cpp b/src/network/core/tcp_game.cpp index 4f4baeb6b..3cf1a468b 100644 --- a/src/network/core/tcp_game.cpp +++ b/src/network/core/tcp_game.cpp @@ -30,6 +30,7 @@ NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s) this->sock = s; this->last_frame = _frame_counter; this->last_frame_server = _frame_counter; + this->last_packet = _realtime_tick; } /** @@ -70,6 +71,8 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p) { PacketGameType type = (PacketGameType)p->Recv_uint8(); + this->last_packet = _realtime_tick; + switch (this->HasClientQuit() ? PACKET_END : type) { GAME_COMMAND(PACKET_SERVER_FULL) GAME_COMMAND(PACKET_SERVER_BANNED) diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h index a2e0226be..b4a6999cd 100644 --- a/src/network/core/tcp_game.h +++ b/src/network/core/tcp_game.h @@ -473,6 +473,7 @@ public: uint32 last_frame; ///< Last frame we have executed uint32 last_frame_server; ///< Last frame the server has executed CommandQueue incoming_queue; ///< The command-queue awaiting handling + uint last_packet; ///< Time we received the last frame. NetworkRecvStatus CloseConnection(bool error = true); virtual NetworkRecvStatus CloseConnection(NetworkRecvStatus status) = 0; -- cgit v1.2.3-70-g09d2