From c9cbab14ea4ad07354524dd1a7e7df4126722ba1 Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 15 Oct 2010 20:29:59 +0000 Subject: (svn r20937) -Codechange: move some variables from client/server to server only --- src/network/core/tcp_game.h | 11 +++-------- 1 file changed, 3 insertions(+), 8 deletions(-) (limited to 'src/network/core/tcp_game.h') diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h index 71537179b..2a24b938c 100644 --- a/src/network/core/tcp_game.h +++ b/src/network/core/tcp_game.h @@ -163,15 +163,10 @@ protected: NetworkGameSocketHandler(SOCKET s); public: - ClientID client_id; ///< Client identifier - uint32 last_frame; ///< Last frame we have executed - uint32 last_frame_server; ///< Last frame the server has executed - byte lag_test; ///< Byte used for lag-testing the client - - ClientStatus status; ///< Status of this client - + ClientID client_id; ///< Client identifier + uint32 last_frame; ///< Last frame we have executed + uint32 last_frame_server; ///< Last frame the server has executed CommandQueue incoming_queue; ///< The command-queue awaiting handling - CommandQueue outgoing_queue; ///< The command-queue awaiting delivery NetworkRecvStatus CloseConnection(bool error = true); virtual NetworkRecvStatus CloseConnection(NetworkRecvStatus status) = 0; -- cgit v1.2.3-54-g00ecf