From 53c28a8ec9845a90f0c9e1ed83a87dbb7959d14d Mon Sep 17 00:00:00 2001 From: Patric Stout Date: Thu, 25 Feb 2021 20:30:16 +0100 Subject: Codechange: [Network] replace _realtime_tick with std::chrono --- src/network/core/tcp_game.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/network/core/tcp_game.h') diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h index 9e3dcf197..95b5f8c6c 100644 --- a/src/network/core/tcp_game.h +++ b/src/network/core/tcp_game.h @@ -16,6 +16,7 @@ #include "tcp.h" #include "../network_type.h" #include "../../core/pool_type.hpp" +#include /** * Enum with all types of TCP packets. @@ -518,7 +519,7 @@ public: uint32 last_frame; ///< Last frame we have executed uint32 last_frame_server; ///< Last frame the server has executed CommandQueue incoming_queue; ///< The command-queue awaiting handling - uint last_packet; ///< Time we received the last frame. + std::chrono::steady_clock::time_point last_packet; ///< Time we received the last frame. NetworkRecvStatus CloseConnection(bool error = true) override; -- cgit v1.2.3-54-g00ecf