From 2a6e9288fd9e238c2f0b68243fced9e3cf794100 Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 7 Apr 2009 20:27:13 +0000 Subject: (svn r15971) -Codechange: make it possible for UDP socket handlers to bind to multiple sockets. --- src/network/core/core.h | 11 +---------- 1 file changed, 1 insertion(+), 10 deletions(-) (limited to 'src/network/core/core.h') diff --git a/src/network/core/core.h b/src/network/core/core.h index bc348255d..4fca89f54 100644 --- a/src/network/core/core.h +++ b/src/network/core/core.h @@ -37,12 +37,9 @@ struct Packet; */ class NetworkSocketHandler { bool has_quit; ///< Whether the current client has quit/send a bad packet -public: - /* TODO: make socket protected once the TCP stuff is in a real class too */ - SOCKET sock; ///< The socket currently connected to public: /** Create a new unbound socket */ - NetworkSocketHandler(SOCKET s = INVALID_SOCKET) { this->sock = s; this->has_quit = false; } + NetworkSocketHandler() { this->has_quit = false; } /** Close the socket when distructing the socket handler */ virtual ~NetworkSocketHandler() { this->Close(); } @@ -57,12 +54,6 @@ public: */ virtual NetworkRecvStatus CloseConnection() { this->has_quit = true; return NETWORK_RECV_STATUS_OKAY; } - /** - * Whether this socket is currently bound to a socket. - * @return true when the socket is bound, false otherwise - */ - bool IsConnected() const { return this->sock != INVALID_SOCKET; } - /** * Whether the current client connected to the socket has quit. * In the case of UDP, for example, once a client quits (send bad -- cgit v1.2.3-54-g00ecf